You're going to need power boost for farsight, and you're going to need time to keep your ninja's alive. If you want to play Ninjas and make the best build out of it you can you have exactly one choice. Much higher single target damage than mercs, shitty aoe overall, but the worst survivability of all the MM sets. Want to find +0x8 challenging? Pick mercs. Do you want to play a gimped low damage toon with terrible design? Pick mercs. So basically, the first thing you should know is that Merc suck if you are not on thunderspy. Knowing what procs to fit into your build and whereĪlright. Building for Recharge and Endurance recovery above everything else Fitting the pet defense/resist auras into your build Picking a primary/secondary combination that synergizes AND is damage focused The God-Teir mastermind is about 4 things in this order After Issue 17 and prior to Issue 21, Peacebringers and Warshades, along with their villain equivalents, Arachnos Soldiers and Arachnos Widows, were unlocked at level 20.Do you have at least 500 million influence? Hope so.Prior to Issue 17, Peacebringers and Warshades, along with their villain equivalents, Arachnos Soldiers and Arachnos Widows, were unlocked at level 50.They gained the ability to shift into Dwarf form while mezzed, had their Damage Scale increased, gained Slow resistance for each Epic Archetype on the team and Cosmic Balance and Dark Sustenance remain active while shapeshifted. The special damage to Kheldians from Quantum Array Gun was originally untyped and irresistable, but has since been changed to Negative Energy damage.Peacebringers and Warshades were added to the game in Issue 3.The content provided may refer to City of Heroes Freedom. This section contains information about changes that took place in City of Heroes: Rebirth. Even if all Kheldians leave the team, the team will continue to see Nictus and Void Hunters in addition to any normal spawns they would have seen otherwise. Once a Kheldian joins a team, the team is "flagged" for special Kheldian-related spawns and the entire team must disband to "de-flag" themselves. These are known for being difficult to dispatch, and pose a good deal of danger to the entire team. If the team size is large enough, one or more Shadow Cyst Crystal may spawn in a mission. The Void Hunters are highly resistant to Kheldian damage and have a special weapon, Quantum Array Gun, that deals a considerable amount of additional damage to Kheldian players. Depending on team size, various Nictus and Void Hunters may spawn in addition to any groups of spawned enemies both in and out of missions. Special enemies in the game appear when Kheldians are on the team. This archetype does not have access to Patron Power Pools. This archetype does not have access to Ancillary Power Pools. It is:Ī Warshade's secondary power set is designed for defense. They also have no Ancillary Power Pools, but they make up for this in the number and variety of powers in their Primary and Secondary.Ī Warshade's primary power set is designed specifically for offense. They do not have access to the Flight and Teleportation Power Pools. Warshades only have access to one Primary and one Secondary power set. * Warshades require VIP status or purchase on the Paragon Market. Warshades become stronger when teamed with non-Kheldian heroes, gaining bonuses to their own powers based on the archetypes of their teammates. While Warshades take more damage from most attacks, they make up for this weakness with solid Hit Points, a good variety of Dark Energy attack powers and strong defensive powers, inherent Teleport, and eventually even gain access to two shape-shift forms. Warshades are former Nictus who have left that dark path behind and reformed, joining with a willing host. They are available to players who are VIP or who have purchased an unlock from the Paragon Market. Warshades, along with Peacebringers, are one of the two Epic Archetypes for Heroes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |